Games · Season 1
All games
All eight games are open from your first visit: nothing is locked behind a level, a timer or a purchase. Filter by type, or use the comparison table below to pick a game by pace and depth. Every game is free and scored in points with no cash value.
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Reel Reach
Seven VoltA charged-up three-reel classic where every bolt on a line doubles it.Not played yet
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Reel Reach
Crystal SummitTen lines of cut gems on snowy summits, with sunrise bonus spins.Not played yet
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Reel Reach
Mango MonsoonTropical fruit that scores on any row of neighbouring reels, four rows deep.Not played yet
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Reel Reach
Comet QuarryGroups of five or more touching planets clear, and the quarry refills from above.Not played yet
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Card Quarter
Higher GroundCall the next card higher or lower and climb as far as you like.Not played yet
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Card Quarter
Lumen BaccaratBack the Player, the Banker or a tie and let the drawing rules do the rest.Not played yet
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Card Quarter
Wildcard DrawDraw poker with one wild card in the deck; kings or better score.Not played yet
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Wheel Row
Orbit RouletteA single-zero wheel orbiting a full board of inside and outside bets.Not played yet
Compare at a glance
Pace is how quickly rounds go by. Learning curve is how much there is to decide. Typical sitting is how long most people stay before switching games.
| Game | Zone | Layout | Pace | Learning curve | Typical sitting |
|---|---|---|---|---|---|
| Seven Volt | Reel Reach | 3 × 3, 5 lines | Quick | Easy | 3–8 min |
| Crystal Summit | Reel Reach | 5 × 3, 10 lines | Brisk | Easy | 5–10 min |
| Mango Monsoon | Reel Reach | 5 × 4, 1,024 ways | Brisk | Medium | 5–15 min |
| Comet Quarry | Reel Reach | 7 × 7, touching groups | Rolling | Medium | 5–15 min |
| Higher Ground | Card Quarter | Ten-rung card ladder | Steady | Easy | 3–10 min |
| Lumen Baccarat | Card Quarter | Eight-deck shoe | Unhurried | Easy | 5–15 min |
| Wildcard Draw | Card Quarter | 53 cards, one wild | Thoughtful | Medium | 5–10 min |
| Orbit Roulette | Wheel Row | 37 pockets, single zero | Unhurried | Medium | 5–15 min |
New to all of this?
Seven Volt and Higher Ground have the fewest rules. Both teach you how stakes and returns work in a couple of minutes.
Like making decisions?
Wildcard Draw rewards careful holds more than any other game here, and Higher Ground is all about when to stop. The handbook explains both.
Want to sit back?
Comet Quarry, Lumen Baccarat and Orbit Roulette move at an unhurried pace, with a few big moments rather than constant small ones.