About Comet Quarry
Comet Quarry fills a seven-by-seven field with planets and star crystals. There are no lines and no ways: a group scores when five or more identical symbols touch each other side by side or above and below. Diagonals do not count. Scored groups clear away, everything above them falls, new symbols drop in from the top and the field is checked again, so one spin can score several times.
Five or more spiral galaxies anywhere start eight bonus spins. Inside a bonus spin the first clear scores normally, the second scores double, the third triple, and so on until nothing more clears. The multiplier resets for the next bonus spin.
How to play
- Pick a stake. Group scores are multiples of the whole stake.
- Press Spin. The quarry fills column by column.
- Five or more of the same symbol touching in one connected group score. Groups of 7, 9, 12 and 15 or more score more.
- Scored groups glow, fade and clear. The columns fall and refill, and any new groups score too.
- Five or more galaxies start eight bonus spins with a multiplier that grows with each refill inside a spin.
Score table
| Symbol | 5+ | 7+ | 9+ | 12+ | 15+ |
|---|---|---|---|---|---|
| 5.5 | 16 | 43 | 133 | 320 | |
| 4.3 | 10.5 | 32 | 96 | 240 | |
| 3.2 | 8.5 | 27 | 75 | 187 | |
| 2.7 | 6.5 | 21 | 53 | 133 | |
| 1.6 | 4.3 | 13.5 | 32 | 80 | |
| 1.3 | 3.2 | 10.5 | 27 | 64 | |
| 1.1 | 2.7 | 8 | 21 | 53 | |
| — | — | — | — | — |
Five or more galaxies start eight bonus spins; inside a bonus spin each refill adds one to that spin's multiplier.
Design notes
Touching groups reward shape rather than count: eight planets scattered across the field score nothing, five in a tight knot do. Watch the edges of a group after a refill; new symbols often join it.
This is the slowest-paced reel game in the library on purpose. Fewer spins score, so give it a few minutes before judging it.







