About Seven Volt
Seven Volt is the shortest route into Reel Reach and the first stop on the zone map. Three reels show three symbols each, and five fixed lines cross them: the three rows and the two diagonals. A line scores when it carries three matching symbols from left to right.
The lightning bolt is the wild. It stands in for any fruit, bell or seven, and every bolt on a scored line doubles what that line returns, so one bolt doubles it and two make it four times. Three bolts on a line score on their own. There are no bonus rounds and nothing to learn beyond that, which is why we suggest it for your first few rounds.
How to play
- Pick a stake with the minus and plus buttons. The stake is shared evenly across the five lines.
- Press Spin. The reels settle one after another from left to right.
- Three matching symbols on any of the five lines score. Lightning bolts count as any symbol and double the line they help.
- Scored cells glow and the points are added to your total straight away. Every round, whatever the result, adds one XP to your level.
Score table
| Symbol | × 3 |
|---|---|
| 36 | |
| 15 | |
| 8 | |
| 4 | |
| 3 | |
| 2 | |
| 60 |
Each lightning bolt on a scored line doubles that line.
Design notes
We drew Seven Volt as a chrome cabinet crackling with amber current because a classic three-reel layout reads best when the symbols are big. Seven symbols in total keeps every result readable on a phone at a glance.
The score table below is printed from the same data the reels use. If a result ever looks wrong to you, the table and the line map (rows, then the two diagonals) are all you need to check it by hand.







