About Orbit Roulette
Orbit Roulette uses a single-zero wheel with 37 pockets: the numbers 1 to 36, half red and half black, and one green zero. Place chips on the board, press Spin, and the wheel decides one pocket. Every bet that covers that pocket returns points; the others do not.
Straight-up numbers return 36 times the chip, dozens and columns three times, and red or black, odd or even, low or high return twice. The zero is not red, black, odd, even, low or high, so every outside bet misses when it comes up. That single green pocket is why no betting pattern changes the long-run result.
How to play
- Pick a chip size: 10, 50, 100 or 500.
- Click any number, column, dozen or outside box on the board to place a chip there. Click again to add another.
- Press Spin. The table total comes off your points and the wheel turns.
- Bets that cover the pocket return points straight away. Repeat places the same bets again; Clear empties the board.
- The table holds up to 5,000 points of bets per spin.
Score table
| Single number (0 to 36) | × 36 (35 to 1 plus the stake) |
|---|---|
| Dozen: 1st 12, 2nd 12, 3rd 12 | × 3 (2 to 1 plus the stake) |
| Column (“2 to 1” at the end of each row) | × 3 |
| Red or black, odd or even, 1–18 or 19–36 | × 2 (evens plus the stake) |
| Any outside bet when the ball lands on 0 | Nothing returned |
Design notes
We drew the wheel and board ourselves so every pocket stays readable on a small screen; the board reflows into a taller layout on phones.
The list of recent pockets shows only your own spins on this visit. It is there for reference and has no bearing on what comes next.







